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[learn]shader and materials - Creative Core - Create translucent and transparent effects alpha channel Transparency - alpha channel of the base map ( The A in RGBA) Low (0) less Visible High (1) more Visible Default Transparent Surface Type Opaque Transparent Render Face Front Both baseMap_Alpha Channel 255 1 ~ 254 ( 0== invisible ) alpha Clipping invisible more efficient way to create detailed objects easier to create. easier for computer to process ay rentime. cf. Mapping multiple.. 2023. 4. 12.
[learn]shader and materials - Creative Core -Map materials with textures Texture Textures are 2D maps 2D maps that wrap around 3D objects doesn’t have a solid color - (polka-dotted, striped, or speckled), imperfections(like scratches or corrosion) Most real-world objects don’t have uniform reflectivity and smoothness. That’s where maps come in. Textures are regular image files in formats (uch as BMP, TIF, PNG, and JPG. ) channels - Black and white images, also known .. 2023. 4. 10.
[learn]shader and materials - Creative Core - simulate solid surfaces 목차 ㄴhttps://cucucaca.tistory.com/m/100#google_vignette Simulate solid surfaces specular , diffuse , reflectivity Specular and Metallic Base Map fundamental principles of ligh light behaves bounce off of it, which is known as reflection; pass through it, if the object is transparent; be absorbed by it. if the object is translucent; total reflectivity of the surface = reflection (diffuse + specula.. 2023. 4. 5.
[learn]shader and materials - Creative Core -Manage materials in a project material work troubleshoot organize how to create, assign, manage, fix and define material how to find, apply, change, create, and duplicate materials use materials to do much. materials are assets that contain the colors, images, and other properties that the appearance of a mesh. 재질을 에셋이다. 에셋은 프로젝트와 함께 저장되고, 프로젝트 폴더로 관리된다. 재질은 색, 이미지와 다른 여러속성들을 포함하고 있다. 재질은 메쉬의 겉모습을 정의한다. 색, 이미지와 다른 여러속성들이 겉모습.. 2023. 3. 22.
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