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visual/Unity

[learn]shader and materials - Creative Core - Create translucent and transparent effects

by imitme 2023. 4. 12.
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alpha channel 

Transparency - alpha channel of the base map ( The A in RGBA)

Low (0) less Visible
High (1) more Visible

surface Type : Transparent
Render  Face : Both (for Transparent)
alpha Channel  : 0~ 254

  Default Transparent
Surface Type Opaque Transparent
Render Face Front  Both
baseMap_Alpha Channel 255 1 ~ 254  ( 0== invisible )

 

alpha Clipping

invisible

more efficient way to create detailed objects

 

easier to create.

easier for computer to process ay rentime.

 

 

meshes are single-sided, no separate mesh on the back
Render Face : Both
apply the texture as the Base Map in the material.

 

cf. Mapping multiple objects on one texture - technique artists use to reduce the number of files and overall file size of a project.

Threshold : pixels at lower alpha channel values visible - white edge / higher alpha channel values invisible - cutting off the edges too close and causing some holes.

 

alpha clipping :true / enable Alpha Clipping

 

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