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alpha channel
Transparency - alpha channel of the base map ( The A in RGBA)
Low (0) | less Visible |
High (1) | more Visible |
Default | Transparent | |
Surface Type | Opaque | Transparent |
Render Face | Front | Both |
baseMap_Alpha Channel | 255 | 1 ~ 254 ( 0== invisible ) |
alpha Clipping
invisible
more efficient way to create detailed objects
easier to create.
easier for computer to process ay rentime.
cf. Mapping multiple objects on one texture - technique artists use to reduce the number of files and overall file size of a project.
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